Battle For The Realm

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Sixty years have passed since the Great Rift Collapse, a cataclysmic event that nearly brought civilization to its knees. Otherworldly dimensions spilled into reality, devastating entire nations, transforming vast stretches of land into alien biomes, and unleashing terrifying creatures upon the world.

Scientists were blamed for the catastrophe, accused of opening portals to worlds beyond our own. Yet, following the disaster, the historical record mysteriously falls silent.

Today, the remnants of once-great nations have transformed into heavily militarized fortress states, locked in seemingly endless wars. Their leaders portray themselves as humanity’s last defenders, fighting a desperate struggle against the ever-encroaching Rift and the horrors it has unleashed.

You find yourself in an advanced industrialized world filled with monstrous creatures, hostile environments, and warring powers. Yet, behind the official accounts of the catastrophe and the endless wars that followed, unsettling inconsistencies remain. Reality is not as simple as it seems. The true nature of this world has been concealed.

Tutorial

Starting Out

When you first spawn in in BFTR the most important thing is to find shelter.

You can either build your own, or stay in the city of a friendly nation.

Hostile mobs in BFTR are extremely dangerous and it is safer to be under the protection of a nation’s military while you are still starting out.

Talk to NPCs and open chests in the cities, and you will find plenty of basic items to help you in the beginning.

Finding Food

Food is very easy to obtain in BFTR.

Most cities have plenty of local cuisine stocked up in chests, while some NPCs sell food or even give food for free.

If all else fails you can forage in the wilds for edibles like tomatoes, rice, spices, and other plants.

The most important food items in BFTR are those that give buffs.

Especially regeneration, as many BFTR mobs deal massive amounts of damage.

Resources

Steel

Steel is a very important item in BFTR.

Recipes for almost all important items involve steel one way or another, so you need plenty of it.

To produce steel you need to put charcoal and iron in a brewing stand.

Ores

There are 4 types of ore in BFTR.

Ruby, Ametrine, Chrysocolla, and Toxic Ore.

The first three can be found by mining near bedrock.

Toxic Ore on the other hand, exclusively spawns in the Toxic Biome.

Ruby is used for technologically advanced weapons like lasers and blasters.

Ametrine is the strongest ore of the 3, and is used in crafting many high-level items.

Regions

Montepoli

Across the seas, among the islands of spice, lies the Pearl of the Orient—the island nation of Montepoli. As the waves crash upon its white sand shores, great mountains come into view. The capital city sparkles like a jewel by the bay.

Beyond its beautiful coastlines lie towering mountains, lush tropical forests, and vast fields of golden rice. Quaint cities bustle with horse-drawn kalesas, lively markets, and traditional bahay na bato houses.

For generations, Montepoli has flourished as a small trading nation, welcoming merchants from distant lands.

Yet, Montepoli occupies a most peculiar position in the modern world.

Around the time of the Great Rift Collapse, Montepoli was supposedly saved from the mighty Bishnell Empire across the western seas. However, in the decades that followed, the nation’s development mysteriously stagnated.

While the outside world advanced into an age of computers, telecommunications, and extraordinary technological marvels, Montepoli remained trapped in the early industrial era, relying on messenger birds, primitive trains, and outdated machinery. Stranger still were the peculiar restrictions placed upon its technological development.

Despite being a small, technologically backward archipelago surrounded by nations centuries ahead of it, Montepoli remained unconquered for sixty years.

Then, one fateful day, fire rained from the heavens, devastating Montepoli’s military and overthrowing its government.

What followed was even stranger.

Rather than exploiting the defenseless nation, the world’s great powers suddenly sent diplomatic delegations, recognizing Montepoli as an equal and granting it a seat among the most powerful nations on Earth.

Their explanations were vague, and their representatives appeared unusually cautious, almost frightened.

But perhaps the strangest detail was that these foreign dignitaries, rather than seeking audiences with Montepoli’s leaders, repeatedly visited a peculiar young girl working at a local bakery.

To the townspeople, she was simply an ordinary girl who spent her days baking bread.

Yet the representatives of mighty empires approached her with unmistakable fear.

Why the world’s greatest powers seemed terrified of a little island nation—and an apparently ordinary baker—remains a mystery.

The Nether Infection

Among the many horrors unleashed by the Great Rift Collapse is the Nether Infection, a hostile, otherworldly ecosystem that has transformed vast stretches of the natural world into an alien wilderness.

Beneath an eerie orange sky, sprawling forests of turquoise vegetation rise above rivers of molten lava. Strange, glowing plants illuminate the forest floor, while jagged formations of obsidian and mysterious purple crystalline growths emerge from the earth. What was once familiar terrain has become a twisted landscape, where the boundaries between the Overworld and the Nether have seemingly dissolved.

These infected regions are home to numerous dangerous creatures. Among them are the Imburnnus, enormous, aggressive monsters formed from molten rock, whose towering bodies and massive limbs make them a terrifying sight. Smaller creatures clad in obsidian armor also roam the forests, attacking those unfortunate enough to cross their paths.

Though strangely beautiful, the Nether Infection remains a deadly reminder of the Great Rift Collapse. Here, an alien ecosystem has taken root, and the creatures of another world now wander freely beneath the open sky.

The Skyward Forest

Scattered throughout Eurasia are the magnificent Skyward Forests, vast woodlands of towering, otherworldly trees that first appeared following the Great Rift Collapse.

Originating from another dimension, these colossal trees rise high above the surrounding landscape, forming enormous green canopies over lush forests of grass and vegetation. Strangely, diamonds can be found growing within the trees themselves, making these forests potentially valuable sources of precious minerals.

Perhaps even more remarkable is their effect upon the land. Regions once considered unsuitable for agriculture have become fertile, transforming previously barren landscapes into flourishing green wildernesses.

Yet, despite their beauty and abundance, the Skyward Forests are exceedingly dangerous.

Scattered among the gigantic trees are the ruins of rural homes and settlements, while the forests themselves are inhabited by numerous hostile creatures.

Among the most notable are the Chocodiles, as they are called by the people of Montepoli.

These reptilian humanoids wield primitive weapons and construct fortified wooden encampments throughout the wilderness. They also raise larger, less intelligent varieties of their own kind, employing these formidable beasts as animals of war.

Rich in resources and capable of transforming once-unproductive land into fertile territory, the Skyward Forests are both a blessing and a curse—offering extraordinary opportunities to those willing to brave their dangers.

The Bishnell Suburbs

Scattered throughout the territories of the mighty Bishnell Empire are enormous residential districts, constructed in the decades following the Great Rift Collapse to accommodate millions of people displaced by the catastrophe.

These sprawling suburbs consist of towering apartment complexes, enormous skyscrapers, and densely packed residential buildings. Despite their modern architecture and sophisticated infrastructure, the streets below are strangely deserted. Roads have fallen into disrepair, vegetation grows between the buildings, and entire neighborhoods appear abandoned.

Yet, these cities are far from empty.

Behind the countless illuminated windows live millions of ordinary citizens, confined to their homes under the empire’s strict containment protocols.

According to the authorities, these restrictions are necessary to protect the population from the dangerous creatures unleashed by the Great Rift Collapse. Food and essential supplies are delivered directly to residences, while heavily armed riot police and imposing security robots patrol the deserted streets, arresting anyone who ventures outside without authorization.

Even lower-ranking government officials and politicians are required to conduct their duties from home, with those who openly challenge the authorities sometimes finding themselves unexpectedly conscripted into military service.

However, the official explanation conceals a far more troubling reality.

For centuries, the Bishnell Empire has been embroiled in costly wars against powerful rivals, placing an increasingly unbearable strain upon its population and resources. Fearing that public gatherings and organized opposition might threaten the military government’s authority, the empire has transformed its residential districts into instruments of mass surveillance and political control.

Stranger still, the authorities possess closely guarded secrets concerning the very monsters they claim to be protecting their citizens from.

Thus, beneath the towering skyscrapers and silent streets of the Bishnell suburbs, an unsettling contradiction persists.

Millions of people live surrounded by the conveniences of an advanced civilization, yet are forbidden from stepping outside their own front doors.

And while the empire insists that the restrictions exist to protect its citizens from the horrors beyond their homes, one question remains:

Are the inhabitants being protected from the outside world, or is the outside world being protected from them?

The Toxic Biome

Scattered across parts of Central Asia are the Toxic Biomes, strange, otherworldly forests that emerged following the Great Rift Collapse.

Beneath a pale green haze, dense forests of dark turquoise trees stretch across an eerie landscape of rocky hills, strange vegetation, and pools of luminous green liquid. Though seemingly lush and full of life, these environments harbor a particularly horrifying danger.

Unlike ordinary radiation, the hazardous conditions within the Toxic Biome can fundamentally alter living organisms. Many of the region’s original inhabitants, both human and animal, have been transformed into grotesque monsters, their bodies twisted beyond recognition.

Travelers may encounter former villagers who have become horrifying creatures, alongside once-familiar wildlife such as leopards, now transformed into unusually violent and monstrous predators.

Yet, despite these dangers, the Toxic Biomes have attracted the attention of the world’s great powers. Their strange mineral deposits possess properties that make them valuable for the development of biological weapons, turning these dangerous regions into potential sources of military resources.

The Crystal Biome

Among the strangest landscapes born from the Great Rift Collapse is the Crystal Biome, a radiant and dangerous land where nearly everything seems to shimmer. The ground is covered in crystal growths, while even the grass, mushrooms, and flowers sparkle with an unnatural brilliance. At first glance, it can seem beautiful—almost enchanting—but this is no peaceful wonderland.

The Crystal Biome is home to the Fractals, a mysterious and highly organized people who fiercely defend their territory. Far from being mindless creatures, the Fractals build weapons, settlements, and elegant structures of their own. Over the years, they have adopted and reinterpreted the architecture of the neighboring Persianate lands they once raided, raising striking crystal-built halls, domes, pillars, and minarets from the biome’s local materials.

Also found throughout the region are strange beings known as Prisms. These creatures drop unusual materials that can be used as energy sources or forged into more powerful alloys. The Fractals appear to understand their value well, carefully farming and protecting them as treasured resources. This makes the Crystal Biome not only a place of beauty, but also one of great strategic importance.

Yet for all that is known about the biome, one mystery remains. Witnesses sometimes report sightings of a colossal theropod-like monster, so large it is said to be the size of a building. Stranger still, it appears to be made of something resembling stacked oatmeal packets. No one knows what it truly is, where it came from, or what purpose it serves.

The End Infection

Among the many otherworldly landscapes that appeared following the Great Rift Collapse is the End Infection, a strange and surreal ecosystem where the familiar world has been transformed into something almost unrecognizable.

Beneath an eerie pink sky, enormous purple trees rise above sprawling fields of pale End stone. Great, twisted formations of End stone emerge from the ground like the bones of ancient giants, while strange grasses, mushrooms, and crystalline plants cover the landscape in shades of violet, turquoise, and lavender.

Despite its almost enchanting appearance, the End Infection is home to numerous dangerous creatures. Among them are mysterious End Golems, towering humanoid beings that wander the alien wilderness, alongside enormous Ender Beasts and other strange inhabitants of this otherworldly environment.

The Dragon Nest

Across the vast territories once known as Siberia lie the Dragon Nests, strange volcanic forests that emerged following the Great Rift Collapse.

Beneath an orange sky, towering crimson trees rise above a scorched landscape of black volcanic rock, flowing lava, and jagged obsidian formations glowing with mysterious purple light. Despite the intense heat and hostile terrain, these regions have become thriving habitats for enormous dragons, which roam the volcanic wilderness and soar above its forests.

Curiously, the Dragon Nests are also inhabited by Imburnnus, enormous creatures of molten rock that originate from the regions surrounding the Great Rift. Drawn to the warmth of the volcanic landscape, these aggressive monsters have established themselves alongside the dragons.

Despite their dangerous nature, the two creatures coexist surprisingly peacefully. Since Imburnnus are composed entirely of molten rock rather than biological material, dragons appear to regard them as little more than unusual formations of living lava, paying them little attention.

For travelers, however, the distinction offers little comfort. Between the enormous dragons, wandering Imburnnus, and treacherous volcanic terrain, the Dragon Nests remain among the most dangerous environments created by the Great Rift Collapse.